Building "Architects of Chaos": A Physics-Based AI Building Competition
In this blog post, we'll dive into the technical details of Architects of Chaos, a physics-based building game where two AI agents compete to build the tallest and most stable structure. The Concep...

Source: DEV Community
In this blog post, we'll dive into the technical details of Architects of Chaos, a physics-based building game where two AI agents compete to build the tallest and most stable structure. The Concept The core idea was to create a game that blends physics-based simulation with strategic AI decision-making. We wanted to see how different building philosophies (stability vs. height) would fare against each other and against unpredictable environmental challenges. The Tech Stack React 18+: For the UI and state management. Matter.js: A 2D physics engine for the web, handling all collisions, gravity, and constraints. Tailwind CSS: For modern, responsive styling and layout. Motion (Framer Motion): For smooth UI animations and transitions. Lucide React: For a consistent and clean icon set. Architecture: Syncing React and Matter.js The biggest technical challenge was keeping the React state and the Matter.js physics engine in sync. We used a central game loop within a useEffect hook in GameCanva